Archive: Code

Roguelike Project - Off By One

Fixing a discrete mathematics bug and fixing scrolling responsivity.

Roguelike Project - Sim Infrastructure

Building out map generation and decoupling chunks from generation.

Roguelike Project - Chunks

Building the simulation side and hooking it up to the MapViewController.

Roguelike Project - Tile Selection

Automatically selecting graphic tile variation based on neighborhood.

Roguelike Project - Reactivity

Replacing events and delegates with observables.

Roguelike Project - Adding Abstractions

Going from a tile renderer to a map provider.

Roguelike Project - Tile Rendering

Loading sprite maps and rendering animations.

Unemployed project - Migration

Learning the hard way not to trust automatic migrations.

Unemployed project - Knockout Templates

Building modular chunks of HTML and reusing them with Knockout.

Unemployed project - Serialization

A Entity Framework serialization issue solved by data sanitization.