Archive: Code

Roguelike Project - Off By One


Fixing a discrete mathematics bug and fixing scrolling responsivity.

Roguelike Project - Sim Infrastructure


Building out map generation and decoupling chunks from generation.

Roguelike Project - Chunks


Building the simulation side and hooking it up to the MapViewController.

Roguelike Project - Tile Selection


Automatically selecting graphic tile variation based on neighborhood.

Roguelike Project - Reactivity


Replacing events and delegates with observables.

Roguelike Project - Adding Abstractions


Going from a tile renderer to a map provider.

Roguelike Project - Tile Rendering


Loading sprite maps and rendering animations.

Unemployed project - Migration


Learning the hard way not to trust automatic migrations.

Unemployed project - Knockout Templates


Building modular chunks of HTML and reusing them with Knockout.

Unemployed project - Serialization


A Entity Framework serialization issue solved by data sanitization.